Life on the frontier

A place worth
coming back to.

Start with Ashfall. Give one settlement a purpose, improve it, and return to see what your work has changed.

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Colony concept art · Illustrative

Ashfall · In active development

More than a landing zone.

01

Improve Ashfall

Build power and a Mine, then add housing, a Farm and a Water Purifier. Settlers arrive as world cycles pass when housing is free and the colony is happy.

02

Walk the frontier

Descend into Ashfall, walk the outpost, and visit the region to survey local sites and undertake expeditions.

03

Meet the locals

Meet the Overseer and Quartermaster. The Overseer reports colony conditions; a dependable earning, trading and resupply loop is still in development.

Read the exploration briefing

On the horizon · Planned features

The frontier keeps growing.

Concept illustration of an outpost on an alien planet
Outpost concept art · Not a gameplay capture

In development — these ambitions are not all playable yet.

A living network of colonies.

We finish one useful settlement loop before opening the next world: arrive, meet people, improve the colony, undertake local work, use the rewards, leave and return.

Broader logistics, colony crises and a living civilization remain long-term ambitions. Features are introduced as their foundations become playable; the full frontier is not finished.

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