
The story so far
Forty-seven ships.
One unanswered signal.
You are the last pilot of Sector Zero. The UEC Vanguard is your way in. The truth is waiting on the other side.
2535 · The Kepler Exodus
They never arrived.
In 2535, forty-seven colony ships launched toward the edge of known space. The Kepler Exodus: humanity's boldest leap. Two million souls chasing a new home.
The region was sealed off and renamed Sector Zero. For 312 years, no one went in. Then a signal started broadcasting from inside.
Commander Voss, Lieutenant Reyes, and Doc Kael are the crew of the UEC Vanguard, sent to silence it. Join them on a campaign through eight hostile sectors, where the fate of the lost colonists is only the beginning.
Reveal story spoilers
The Hollow are evolved humans: descendants of the Kepler colonists, merged into a collective consciousness over centuries of isolation.
Two endings await. Destroy the Hollow Mind and restart the cycle. Or merge with it, breaking the cycle, but losing your humanity.
The gameplay
Adapt to every encounter.

Space combat
Pilot your fighter through enemy formations and take on the bosses guarding eight hostile sectors.

Boarding actions
Breach enemy ships. Fight through narrow corridors, break line of sight, and hunt for salvage.

First-person exploration
Step out of the cockpit. Explore abandoned stations and face the threats waiting around the next corner.

Ground assault
Take the fight planetside. Jump between platforms and push through hostile terrain on foot.

Turret defense
Take the Vanguard’s gunner seat. Track incoming fighters and hold the line through waves of attackers.

Multi-phase missions
Go from space combat to boarding and beyond in connected missions that test every part of your loadout.
An independent game
Made for the browser.
Sector Zero is built by Nic Barnes, using HTML5 Canvas, TypeScript, React, and Next.js.
Follow the game’s development, explore the source, or jump straight into the pilot’s seat.
Explore the source