Gameplay
Project Chimera is a classic JRPG built for the browser, inspired by the golden age of 16-bit RPGs.
Active Time Battle
Combat uses an ATB system inspired by Final Fantasy VI. Each character has a time gauge that fills based on their speed stat. When the gauge is full, they can act.
Speed Matters
Faster characters act more often. The ATB formula: fillRate = ((speed + 20) / 16) * BASE_RATE
Boss Phases
Boss behavior changes as their HP drops. New abilities, different targeting, escalating danger.
Enemy AI
Enemies use different strategies: aggressive, defensive, smart targeting, and randomized actions.
Forest encounter
Ruins encounter
World Exploration
Explore a tile-based world with towns, dungeons, and hidden areas. Talk to NPCs, investigate objects, and uncover the story at your own pace.
- Interact with everything — NPC dialogue changes based on your progress
- Random encounters — battles happen while exploring dangerous areas
- Map connections — seamless transitions between zones
- Environmental storytelling — the world tells stories if you look closely
Quests
Accept quests from NPCs, track objectives, and earn rewards. Quests range from helping villagers to confronting dungeon bosses.
- Main quests drive the story forward
- Side quests offer unique rewards and world-building
- Story flags track your choices and unlock new content
Items & Equipment
Items follow medieval apothecary traditions based on the Four Humors — no generic “Health Potions” here.
| Item | Effect | Lore |
|---|---|---|
| Sanguine Draught | Restore 50 HP | Warm tonic of red wine, honey, and nettle |
| Theriac Electuary | Restore 200 HP | Bitter sludge of snake flesh and myrrh |
| Aqua Vitae | Restore 30 MP | Distilled spirits that clarify the mind |
| Hartshorn Salts | Revive | Crushed deer antler shocks the soul back |
| Mithridate | Cure Poison | Rue leaf coated in antidote paste |
Equipment ranges from Iron Swords and Oak Staves to mysterious artifacts with hidden requirements that unlock as the story progresses.
What’s Coming
- Sound effects and music
- Save/Load system
- Party management with multiple characters
- Expanded story content through Act I and beyond